Grapple
Quick action: melee attack an adjacent character. On a hit both are Engaged, neither can Boost or take reactions, and the smaller one is Immobilized and dragged along by the larger. Break free with a contested Hull check (quick action).
Quick action: melee attack an adjacent character. On a hit both are Engaged, neither can Boost or take reactions, and the smaller one is Immobilized and dragged along by the larger. Break free with a contested Hull check (quick action).