Self-Destruct
Quick action: start a reactor meltdown. At the end of your next turn (or within two rounds) the mech explodes: Burst 2, 4d6 explosive, Agility save for half. Anyone inside dies.
Turns & actions · Core p.72 · See also: Reactor Meltdown
Quick action: start a reactor meltdown. At the end of your next turn (or within two rounds) the mech explodes: Burst 2, 4d6 explosive, Agility save for half. Anyone inside dies.
Turns & actions · Core p.72 · See also: Reactor Meltdown