Player Handout: Lancer, Operation Solstice Rain

The game

Lancer is a tactical mech game. You play a pilot and their mech. Out of the mech you roleplay; in the mech you fight on a grid, working together like a squad. You don't need to know the rules beforehand. We'll learn as we go.

The setting

Lancer is set thousands of years in the future (it's 5016u by Union's calendar). Humanity has spread across the galaxy, and most of it is tied together by Union, a huge interstellar government. There are thousands of worlds, some run by corporations, some with no outside contact who think they are the only ones left. A lot of them at war.

Union hasn't always been nice. The old version, the Second Committee, was a humans-first regime that conquered and colonised a lot of worlds by force. It got overthrown, and the Third Committee runs things now. These days Union is mostly the good guys. It tries to help worlds out, share its tech and not boss people around, though it doesn't always get that right.

A few things worth knowing:

Where you are: Cressidium

About 500 years ago, while the Second Committee was falling apart, a lot of its officials and officers ran. Some of them fled with their families to a newly settled planet called Cressidium. Then they wiped it from the records and wrecked its omninet connection so nobody could follow them.

It worked. Cressidium went its own way for five centuries. The early years were rough, with fighting over land and over who was in charge, and eventually it settled into a few big nations. Most people there assumed Union had collapsed. Then, recently, a Union survey team found them.

The two nations that matter for us:

They've been in a cold war for decades. Union is on its third visit, and Ambassador Nilan Bannerjee is hosting peace talks between the two in the LSA port city of Nov Elysia. If it works, it ends the cold war and Cressidium probably joins Union. Cressidium's tech is about as good as anyone's, but they don't have proper printers, or faster then light travel. That's a big part of what Union is offering.

Who you are

One thing to remember about Lancers (you) is that you are the BEST of the BEST spec ops ultra pilots, not everyone can be a lancer and YOU are. In certain places you might be a minor celebrity just because your a pilot.

You've just graduated from pilot training, and this is your first proper posting. You were sent to the UNS-CV Rio Grande, a Union Navy light carrier sitting in orbit over Cressidium. You probably know each other from the academy, but you might not have worked together as a squad before.

Life on board is mostly drills, maintenance and briefings, plus card games (Kapkat is the big one), chess, omninet dramas, and trying to beat each other's scores on the pilot simulators. The ship's marines like to call you lot "fancy suits".

People you'll know:

The mission

Officially it's escort duty. The Rio Grande ferries diplomats, scientists and cargo up and down, and keeps an eye on things. Cressidium doesn't really have a navy, so nobody's expecting a fight. It's been quiet for weeks.

Thinking about your character

None of this needs to be decided before Session 0, it's just stuff to think about:

The free core book has a list of backgrounds from p.20 if you want ideas.

Lancer is a big universe, you could be an old veteran who just qualified, a backwater sand farmer who somehow got into an academy, you name it. NHP's (sorta like AI but not really) are pretty common, you could be a robot, a fucking fish idk make something up.

Before Session 0

At Session 0

  1. Join Discord voice and open Comp/con.
  2. Join the Owlbear Room.
  3. We'll build pilots together in COMP/CON at License Level 0. I'll screen-share. With the imported Json in Comp/Con you will only be allowed to build legal mechs and characters.
  4. When you're done: in COMP/CON, export your pilot data file (.json) and post it in Discord. Make sure you choose Json 2/legacy option.
  5. In Owlbear, open Witchdice (top-left toolbar) and import the same .json file. That's your character sheet and dice for every session.

How a Combat turn works (the short version)


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