Lancer Glossary
Hover any linked rule word in your notes to see its summary. Every entry links to the page in the core rulebook.
Turns & actions
Turn Order · Standard Move · Quick Action · Full Action · Free Action · Reaction · Protocol · Overcharge · Skirmish · Barrage · Boost · Ram · Grapple · Quick Tech · Full Tech · Scan · Bolster · Invade · Hide · Search · Stabilize · Disengage · Improvised Attack · Activate · Prepare · Brace · Overwatch · Mount and Dismount · Self-Destruct
Conditions
Lock On · Immobilized · Impaired · Jammed · Shredded · Slowed · Stunned
Statuses
Shut Down · Danger Zone · Engaged · Exposed · Hidden · Invisible · Prone
Rolls
Skill Check · Saves · Attacks · Critical Hit · Accuracy and Difficulty · Grit · Skill Challenge
Pilots & mechs
Triggers · License Level · Talents · Mech Skills · Frame · Mounts and Weapon Sizes · System Points · Core System · Everest · Chomolungma · Pilots on Foot
Stats
HP · Structure · Stress · Heat · Reactor Meltdown · Armor · Resistance · Damage Types · Burn · Immunity · Evasion · E-Defense · Tech Attack · Sensors · Speed · Save Target · Size · Rest and Repairs · Full Repair
Battlefield
Range and Threat · Area Attacks · Line of Sight · Cover · Difficult and Dangerous Terrain · Flying · Teleport · Deployment Zones · Sitrep · Scene
Tags
AP · Accurate · Arcing · Knockback · Loading · Ordnance · Overkill · Reliable · Seeking · Smart · Limited · Deployable · Drone · Grenade · Mine · Overshield · Recharge
NPCs
Grunt · Elite · Veteran · Ultra · Commander · NPC Tier
Missions & downtime
Reserves · Downtime · Exotic Gear · Narrative Play
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